sabato 6 ottobre 2007

SIGGRAPH Courses Notes 2000

1. The Art and Technology of Disney's "Dinosaur"
2. Physically Based Parametric Sound Synthesis and Control
3. Getting Started with the Java Media APIs
4. Visibility: Problems, Techniques, and Applications
5. Eye-Based Interaction in Graphical Systems: Theory & Practice
6. Developing Efficient Graphics Software
7. Psychophysics 101: How to Design, Implement, and Analyze Visual User Studies in Computer Graphics
8. A Practical Guide to Global Illumination Using Photon Maps
9. Visualizing Quaternions
10. A Survey of Color for Computer Graphics
11. Visual Curves and Surfaces: A Non-Technical Approach
12. Obtaining 3D Models with a Hand-Held Camera
13. Rendering and Visualization in Parallel Environments
14. "Stuart Little": A Tale of Fur, Costumes, Performances, and Integration: Breathing Real Life Into a Digital Character
15. Migrating to an Object-Oriented Graphics API
16. Image-Based Surface Details
17. An Interactive Introduction to OpenGL Programming
18. Interactive Walkthroughs of Large Geometric Datasets
19. 3D Photography
20. Modeling for Medical Applications
21. Color Science and Color Management for CGI and Film
22. Introduction to Computer Graphics
23. Subdivision for Modeling and Animation
24. Smart Animated Agents
25. Simulating Nature: From Theory to Practice
26. Motion Editing: Principles, Practice, and Promise
27. Approaches for Procedural Shading on Graphics Hardware
28. Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration
29. Introduction to the Java Advanced Imaging API
30. Practical Parallel Processing for Realistic Rendering (and here)
31. Geometric Algebra: New Foundations, New Insights
32. Advanced Graphics Programming Techniques Using OpenGL
33. Animating Humans by Combining Simulation and Motion Capture
34. The Convergence of Scientific Visualization Methods with the World Wide Web
35. Image-Based Modeling, Rendering, and Lighting
36. 3D User Interface Design: Fundamental Techniques, Theory, and Practice
37. Drawing on the right Side of the Brain
38. 3D Geometry Compression
39. Games Research: the Science of Interactive Entertainment
40. Advanced RenderMan 2: To RI_INFINITY and Beyond
41. Advanced Issues in Level of Detail (and here)
42. Developing Shared Virtual Environments
43. Aggressive Performance Optimizations For 3D Graphics
44. Image Quality Metrics
45. The Technology of Digital Cinema (D-cinema)

Nessun commento: